Material_Frequency - superclass: helper super-superclass:node - classID: #(1962490664, 515064320)
The Material_Frequency operator lets you assign a material to an event, and specify the relative frequency with which each sub-material appears. Typically, the material is a Multi/Sub-Object material, and you specify the frequency by setting a percentage for each of up to 10 different sub-materials (or material ID). The software assigns IDs to particles in a random sequence, based on these percentages. You can also use other materials that use sub-materials, such as Double Sided and Top/Bottom.
When set to true, the operator assigns a material to the particles.
Get/set the Material to be assigned to the particles.
When set to true, the operator defines a material ID number for each particle.
When set to true, the material is shown applied to the particles in the viewports.
Specify the relative likelihood of particles to be assigned the corresponding material ID. Assign values for all IDs, or sub-materials, in the material that you want to have applied to the particles.
Specifies a randomization value.
Particle Flow Classes