Metal_Bump : ReferenceTarget

Metal_Bump - superclass: ReferenceTarget; super-superclass:MAXWrapper - classID: #(542388197, -1888194017)

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This is a viewport shader used to display bump mapping on DirectX-enabled hardware.

Constructor

Metal_Bump ...

Properties

.ALPHA_ON Boolean default: false -- boolean; MaterialState

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.BUMP UndefinedClass default: undefined -- bitmap; Map

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.BUMP_ON Boolean default: false -- boolean; MaterialState

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.COLOR_AMBIENT Color default: (color 0 0 0) -- animatable; RGB color; Ambient

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.COLOR_DIFFUSE Color default: (color 255 255 255) -- animatable; RGB color; Diffuse

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.COLOR_SPECULAR Color default: (color 255 255 255) -- animatable; RGB color; Specular

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.DETAIL UndefinedClass default: undefined -- bitmap; Map

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.DETAIL_ON Boolean default: false -- boolean; MaterialState

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.DIFFUSE UndefinedClass default: undefined -- bitmap; Map

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.DIFFUSE_ON Boolean default: false -- boolean; MaterialState

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.MAP_BUMP Integer default: 1 -- integer; MappingBump

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.MAP_DIFFUSE1 Integer default: 1 -- integer; MappingDiffuse1

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.MAP_DIFFUSE2 Integer default: 1 -- integer; MappingDiffuse2

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.MAP_SPECULAR Integer default: 1 -- integer; MappingSpecular

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.MASK UndefinedClass default: undefined -- bitmap; Map

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.MASK_ON Boolean default: false -- boolean; MaterialState

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.NORMAL UndefinedClass default: undefined -- bitmap; Map

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.NORMAL_ON Boolean default: false -- boolean; MaterialState

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.REFLECTION UndefinedClass default: undefined -- bitmap; Map

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.REFLECTION_ON Boolean default: false -- boolean; MaterialState

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.SPECULAR_ON Boolean default: false -- boolean; MaterialState

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.SPIN_ALPHA Float default: 1.0 -- animatable; float; Alpha

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.SPIN_BUMPSCALE Integer default: 1000 -- animatable; integer; Bump_Scale

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.SPIN_REFLECTSCALE Integer default: 0 -- animatable; integer; reflect_amount

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.SPIN_TEXSCALE Integer default: 0 -- animatable; integer; mix

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.SYNC Boolean default: false -- boolean

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See also

Interface: dxshadermanager

CubeMap : ReferenceTarget

LightMap : ReferenceTarget

Membrane_Shader : ReferenceTarget