Snow - superclass: GeometryClass; super-superclass:node - classID: #(-1680467295, 0)
Note: This class is not available in Autodesk VIZ.
Maximum number of particles displayed in viewports at any given frame.
Maximum number of particles that can appear in a single frame when you render it.
Size of a particle in the active units.
Initial velocity of each particle as it leaves the emitter. Particles travel at this speed unless they are affected by a particle system space warp.
Varies the initial speed and direction of particles. The greater the Variation, the broader the area of snowfall.
Amount of random rotation for snowflake particles. This parameter can range from 0 to 1. At 0, flakes do not rotate; at 1, they rotate the most. The axis of rotation is generated randomly for each particle.
Speed at which snowflakes rotate. The greater the Tumble Rate, the faster the rotation.
Set how particles are displayed in viewports:
0- Flakes (star-shaped snowflakes)
Set how particles are rendered:
0- Six Point (Each particle is rendered as a six-pointed star. Each side of the star is a face to which you can assign a material.)
1- Triangle (Each particle is rendered as a triangle. Only one side of the triangle is a face to which you can assign a material.)
2- Facing (Particles are rendered as square faces whose width and height equal Flake Size. Facing particles are provided especially for use with material maps.)
Number of the first frame where particles appear.
The lifetime of a particle, in number of frames.
The number of new particles born per frame. If this is less than or equal to the maximum sustainable rate, the particle system generates an even flow of particles. If it is greater than the maximum rate, the particle system generates particles in bursts.
When on, Birth Rate is unavailable and the birth rate used equals the maximum sustainable rate. When off, Birth Rate is available. Turning Constant off does not mean that the birth rate varies automatically; the birth rate remains constant unless you animate the Birth Rate parameter.
The width of the emitter.
The height of the emitter.
When on, the emitter is hidden in the viewports.
The emitter is never rendered.
Particle System Common Properties, Operators, and Methods
Node Common Properties, Operators, and Methods
MAXWrapper Common Properties, Operators, and Methods
Value Common Properties, Operators, and Methods