The type of coordinates used for mapping:
0- Object XYZ (Uses planar mapping based on the object’s local coordinates (disregarding the pivot point location).)
1- World XYZ (Uses planar mapping based on the scene’s world coordinates (disregarding the object’s bounding box).)
2- Explicit Map Channel (Uses the map channel specified by the .mapChannel value.)
3- Vertex Color Channel (Uses assigned vertex colors as a channel.)
The map channel used for mapping coordinates.
Changes the position of the map in UV coordinates. The map moves in relation to its size.
The number of times the map is tiled across each axis.
Rotates the map about the U, V, and W-axis (in degrees).
Affects the sharpness or blurriness of the map based on its distance from the view. The farther away the map is, the greater the blurring. The Blur value blurs maps in world space.
Affects the sharpness or blurriness of the map without regard to its distance from the view. Blur Offset blurs the image itself in object space.
MAXWrapper Common Properties, Operators, and Methods
Value Common Properties, Operators, and Methods