TargetDirectionalLight - superclass: light; super-superclass:node - classID: #(4117, 0)
The aspect ratio for the rectangular light beam.
The angle of a light's falloff. The Falloff value is measured in degrees.
Turns display of the cone on or off.
The angle of a light's cone. The Hotspot value is measured in degrees.
When on, the light casts light in all directions. However, projections and shadows occur only within its falloff cone.
The shape of the falloff and hotspot areas:
In MAXScript, you must explicitly construct a target for those objects that need one.
c = TargetDirectionallight pos:[x,y,z] target:(targetObject pos:[xt,yt,zt])
Note that the name of the target isn't derived from the name of the object being created. The above example creates a Target Spot ($Direct01) and target ($Target01). If you create the Target spot in the UI, the target name would be $Direct01.Target.
See additional notes under TargetObject : GeometryClass
Light Common Properties, Operators, and Methods
Node Common Properties, Operators, and Methods
MAXWrapper Common Properties, Operators, and Methods
Value Common Properties, Operators, and Methods