Controls the mapping type of the generated texure coordinates. Possible values are:
0 - Texture
1 - Environment
If the Coordinates rollout for the textureMap is displayed in Material Editor and this property’s value is changed, the Texture/Environ radiobutton and Mapping dropdown displays are not updated to reflect the change.
If mapping type is Texture mapping (mappingType = 0), the default value for this property is 0. Possible mapping values are:
0 - Explicit Map Channel
1 - Vertex Color Channel
2 - Planar from Object XYZ
3 - Planar from World XYZ
If mapping type is Environment mapping (mappingType = 1), the default value for this property is 0. Possible mapping values are:
0 - Spherical
1 - Cylindrical
2 - Shrink-Wrap
3 - Screen
The mapping source for Texture and Environment mapping types are internally stored in separate variables, and the mapping source set for a mapping type is retained if you change the mapping source for the other mapping type.
Corresponds to the Show Map on Back checkbox.
Mirror the U coordinate.
Mirror the V coordinate.
Tile the U coordinate.
Tile the V coordinate.
The UV, VW and WU type:
0 - UV
1 - VW
2 - WU
The UV coordinate map channel.
Offset mapping coordinates along the surface’s local U axis or V axis. That is, at 0.0 (the default), the map begins at the U or V origin. Increasing an Offset value moves the map forward along that axis, and decreasing it moves it backward.
The tiling of UV mapping coordinates; that is, the number of times a mapped material’s map is repeated in the surface’s local U axis or V axis.
Rotates the map about the U-axis (in degrees).
Rotates the map about the V-axis (in degrees).
Rotates the map about the W-axis (in degrees).
Affects the sharpness or blurriness of the map based on its distance from the view. The farther away the map is, the greater the blurring. The Blur value blurs maps in world space.
Affects the sharpness or blurriness of the map without regard to its distance from the view. Blur Offset blurs the image itself in object space. Use this option when you want to soften or defocus the details in a map to achieve the effect of a blurred image.
The speed of the animation of the noise function.
Toggles Noise on and off. Corresponds to the On checkbox in the UI.
Toggles the animation of the Noise on and off.
The strength of the fractal function, expressed as a percentage. If the amount is 0 there is no noise. If the amount is 100 the map becomes pure noise.
The number of times the function is applied. The effect of the level is dependent on the Amount value. The stronger the amount, the greater the effect of increasing the Levels value.
The scale of the noise function relative to geometry. At very small values, the noise effect becomes white noise. At large values, the scale can exceed the scale of the geometry, in which case it has little or no effect.
When set to true, the texture will be scaled to real-world size. When false, it will behave as in previous versions of 3ds Max. Available in 3ds Max 8 and higher.
Get/set the transformation matrix to convert the mapping coordinates into real-world size. Available in 3ds Max 8 and higher.
Get/set the real-world Height value. Available in 3ds Max 8 and higher.
Get/set the real-world Width value. Available in 3ds Max 8 and higher.
MAXWrapper Common Properties, Operators, and Methods
Value Common Properties, Operators, and Methods